Extra functions enable further options and we will keep adding useful features to our evolving platform.
In order to provide a truly game-like level of motivation, the G4B learning platform lifts employees out of their everyday context, and engages them as protagonists in a frame story. Through this perspective change we manage to visualize user progress in a whole different way. In the frame story users have choices to influence events, and they can use their collected rewards for benefits on their learning journey. We can simply customize the platform and the frame stories to suit the corporate image of individual organizations.
The games in the learning module are used for information transfer or knowledge assessment. Learning games engage learners with simple, but highly popular and challenging mechanisms such as memory games, quiz games or focusing with rising difficulty levels, while they absorb and digest the integrated organizational or training information in the process. A customizable algorithm creates learning paths, which are personalized and segmented for learners based on their different user groups and their past achievements.
The activity module coaches users about the expected behavior and helps them achieve their individual goals by providing a simple, categorized overview of real-life work and learning activities they are suggested or expected to complete. Users record their activities, while line managers can track their team members’ progress and they can provide useful feedback.
External motivation is achieved with virtual rewards, which can be redeemed in several ways. To speed up their learning journey, learners can spend their earned points to buy extras. This way, faster learner progress will become the achievement of the user instead of a corporate push. Physical rewards can be redeemed in exchange for collected virtual rewards. Besides traditional one-click purchasing, the system also provides the opportunity to offer more valuable gifts for raffles. Raffles create longer-term motivation by adding a level of excitement and a game factor to the shopping experience.
All content elements can be managed on a simple administration interface without any special IT skills. System administrators can handle all users on a dedicated interface. Preset statistics and customizable reports support the analysis of user activities. Our platform can be connected to the existing corporate databases of our clients, in order to maintain an integrated and sustainable learning and HR ecosystem.
Messages: Administrators can easily send messages to users and vice versa. The system can forward reminders and approval requests to e-mail mailboxes as well.
Events: Organizations can display their corporate events, and users can easily filter the list to find the most relevant ones. To make sure they are not missed, events can be added to personal calendars with a simple click.
Surveys: Administrators can easily run user surveys in various topics scheduled for specific periods or randomly. Users can rate and comment questions on the fly.
...that successful enterprises customize training content and experiences to meet individual employers’ need?
(Amy DuVernet, Tom Whelan, 2017)
...that gamification is the tool with the highest expected growth (83.1%) among sales development teams in 2018?
...that 90% of companies consider digital transformation strategically important?
...that a staggering 87% of employees worldwide are not engaged?
...that gameplay in the learning process is a natural fit for sales professionals because it engages their inherent competitive nature?
...that more than 80% of the organizations report, that their digital initiatives and processes have yet to meet their objectives?
...that offering career training and development would keep 86% of millennials from leaving their current position?
...that 90.4% of sales gamification initiatives are successful?
(Salesforce KPI Report, 2017)
...that almost 60% of CEOs globally expect their companies to undergo business model transformation in the next few years?
...that businesses with a strong learning culture enjoy employee engagement and retention rates around 30-50% higher than those that don’t?
(Robert Half, 2018)